PlatPhorm Podcasts

145. RX 7700 XT VRAM, AMD FSR 2.0, Intel ARC & XeSS, Steam Deck Perf. | Art Director

Broken Silicon · March 24, 2022

145. RX 7700 XT VRAM, AMD FSR 2.0, Intel ARC & XeSS, Steam Deck Perf. | Art Director artwork

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145. RX 7700 XT VRAM, AMD FSR 2.0, Intel ARC & XeSS, Steam Deck Perf. | Art Director

Broken Silicon

Bryan Heemskerk is the Lead Artist at Massive Damage, Inc. We discuss FSR vs DLSS vs XeSS. SPON: brokensilicon = -25% off Windows, dieshrink = -3% off Everything: https://biitt.ly/shbSk SPON: Get 10% off Tasty Vite Ramen with Code “brokensilicon” at: https://bit.ly/3oyv4tR 0:00 Bryan Heemskerk Introduction 3:38 What if the RX 7700 XT only has 8GB? How much will RAM vs TFLOPs matter going forward? 16:49 Why do we need FSR and DLSS? Why did DLSS 1.0 suck? 23:42 FSR 2.0 vs FSR 1.0 32:58 Why AMD needs to make FSR 2.0 gain adoption quickly to Succeed 35:28 Why do ports from AMD consoles sometimes run terribly on AMD PCs? 42:04 Why has FSR adoption for console games been almost non-existent? 48:30 Is RSR enough to mitigate Nvidia's DLSS adoption? 54:40 Will FSR 2.0 match DLSS 2.3 Quality? What comes next? 56:30 Intel Alchemist and Xe Super Sampling 1:13:04 RDNA 3 vs Lovelace – Architecture Design, Economics, Mind Share 1:30:47 Potential PS5 Pro Performance 1:41:02 Will the Steam Deck hold back graphics progress? 1:50:20 How Valve can incentivize Steam Deck Support 2:02:13 Developing Games with FSR and DLSS in mind, Preserving a Game's Vision 2:09:19 Game bugs, Elden Ring Save Management Previous Bryan Heemskerk Episode: https://youtu.be/daRC4l4NgnA Massive Damage on Steam: https://store.steampowered.com/developer/massivedamage/ Bryan's Twitter: https://twitter.com/bryanheemskerk?lang=en Bryan's work Portfolio: http://www.bryanheemskerk.com/gallery/pixelart/ Bryan's LinkedIn: https://www.linkedin.com/in/bryan-heemskerk-a111b351/?originalSubdomain=ca https://www.anandtech.com/show/17327/nvidia-hopper-gpu-architecture-and-h100-accelerator-announced https://community.amd.com/t5/gaming/amd-fidelityfx-super-resolution-2-0-gdc-2022-announcements/ba-p/517541 https://gpuopen.com/fidelityfx-superresolution-2/?utm_source=twitter&utm_medium=social&utm_campaign=fsr2 https://www.hardwaretimes.com/amd-fsr-2-vs-nvidia-dlss-2-comparisons-radeon-offers-better-anti-aliasing-but-geforce-produces-sharper-images/ https://www.pcmag.com/how-to/look-out-dlss-first-tests-amds-game-boosting-radeon-super-resolution https://www.nvidia.com/en-us/geforce/news/february-2022-rtx-dlss-game-updates/ https://www.nvidia.com/en-us/geforce/news/outriders-nvidia-dlss-out-now/#:~:text=NVIDIA%20DLSS%20is%20available%20in,titles%20each%20and%20every%20month https://hexus.net/tech/news/graphics/145294-nvidia-dlss-21-delivers-vr-8k-dynamic-resolution-support/ https://youtu.be/upGTctUo93A https://youtu.be/AgFGI8JFo8g https://static.techspot.com/articles-info/2277/images/6.jpg https://in.ign.com/ps5/163088/news/arcadegeddon-first-ps5-game-to-get-amd-fsr-support https://wccftech.com/intel-showcases-arc-alchemist-gpu-performance-xess-raytracing-enabled-calls-xess-better-than-temporal-upscaling/ Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

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Bryan Heemskerk is the Lead Artist at Massive Damage, Inc. We discuss FSR vs DLSS vs XeSS. SPON: brokensilicon = -25% off Windows, dieshrink = -3% off Everything: https://biitt.ly/shbSk SPON: Get 10% off Tasty Vite Ramen with Code “brokensilicon” at: https://bit.ly/3oyv4tR 0:00 Bryan Heemskerk Introduction 3:38 What if the RX 7700 XT only has 8GB? How much will RAM vs TFLOPs matter going forward? 16:49 Why do we need FSR and DLSS? Why did DLSS 1.0 suck? 23:42 FSR 2.0 vs FSR 1.0 32:58 Why AMD needs to make FSR 2.0 gain adoption quickly to Succeed 35:28 Why do ports from AMD consoles sometimes run terribly on AMD PCs? 42:04 Why has FSR adoption for console games been almost non-existent? 48:30 Is RSR enough to mitigate Nvidia's DLSS adoption? 54:40 Will FSR 2.0 match DLSS 2.3 Quality? What comes next? 56:30 Intel Alchemist and Xe Super Sampling 1:13:04 RDNA 3 vs Lovelace – Architecture Design, Economics, Mind Share 1:30:47 Potential PS5 Pro Performance 1:41:02 Will the Steam Deck hold back graphics progress? 1:50:20 How Valve can incentivize Steam Deck Support 2:02:13 Developing Games with FSR and DLSS in mind, Preserving a Game's Vision 2:09:19 Game bugs, Elden Ring Save Management Previous Bryan Heemskerk Episode: https://youtu.be/daRC4l4NgnA Massive Damage on Steam: https://store.steampowered.com/developer/massivedamage/ Bryan's Twitter: https://twitter.com/bryanheemskerk?lang=en Bryan's work Portfolio: http://www.bryanheemskerk.com/gallery/pixelart/ Bryan's LinkedIn: https://www.linkedin.com/in/bryan-heemskerk-a111b351/?originalSubdomain=ca https://www.anandtech.com/show/17327/nvidia-hopper-gpu-architecture-and-h100-accelerator-announced https://community.amd.com/t5/gaming/amd-fidelityfx-super-resolution-2-0-gdc-2022-announcements/ba-p/517541 https://gpuopen.com/fidelityfx-superresolution-2/?utm_source=twitter&utm_medium=social&utm_campaign=fsr2 https://www.hardwaretimes.com/amd-fsr-2-vs-nvidia-dlss-2-comparisons-radeon-offers-better-anti-aliasing-but-geforce-produces-sharper-images/ https://www.pcmag.com/how-to/look-out-dlss-first-tests-amds-game-boosting-radeon-super-resolution https://www.nvidia.com/en-us/geforce/news/february-2022-rtx-dlss-game-updates/ https://www.nvidia.com/en-us/geforce/news/outriders-nvidia-dlss-out-now/#:~:text=NVIDIA%20DLSS%20is%20available%20in,titles%20each%20and%20every%20month https://hexus.net/tech/news/graphics/145294-nvidia-dlss-21-delivers-vr-8k-dynamic-resolution-support/ https://youtu.be/upGTctUo93A https://youtu.be/AgFGI8JFo8g https://static.techspot.com/articles-info/2277/images/6.jpg https://in.ign.com/ps5/163088/news/arcadegeddon-first-ps5-game-to-get-amd-fsr-support https://wccftech.com/intel-showcases-arc-alchemist-gpu-performance-xess-raytracing-enabled-calls-xess-better-than-temporal-upscaling/ Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Published
March 24, 2022
Status
active
GUID hash
d476a2b42bcf400442ec7a063393dc6f3afe554de0f8e0d25a12e793a501c8aa
Archive key
145-rx-7700-xt-vram-amd-fsr-2-0-intel-arc-and-xess-steam-deck-perf-art-director--entry_e91cb3fa6d63d8793926d0ff0a5c
Archive id
entry_e91cb3fa6d63d8793926d0ff0a5c